Project
Efficient Pathfinding Algorithms for Large-Scale Graphs
Comparative analysis and optimization of pathfinding algorithms for performance-critical graph traversal problems.
GitHub Repository →AlgorithmsGraph TheoryPerformanceSystems
Problem statement
Pathfinding is a core primitive in routing, logistics, and distributed systems. As graph sizes grow, naive traversal approaches become computationally expensive and impractical for real-time use cases.
Approach
This project analyzed and implemented multiple classical and optimized pathfinding algorithms, focusing on scalability and performance:
- Implemented and compared Dijkstra, A*, and heuristic-based search algorithms
- Analyzed time and space complexity under different graph densities
- Evaluated performance tradeoffs between preprocessing cost and query latency
- Studied heuristic admissibility and its effect on optimality guarantees
Results
- Heuristic-guided search (A*) significantly reduced explored state space compared to Dijkstra
- Proper heuristic design improved performance without sacrificing correctness
- Memory usage became a primary bottleneck at scale, influencing algorithm choice
Practical relevance
These techniques directly apply to:
- Routing and navigation systems
- Distributed scheduling and resource allocation
- Backend services requiring low-latency graph traversal
Lessons learned
Algorithmic correctness alone is insufficient at scale. Practical systems require careful balancing of computation, memory, and latency constraints.